Duskfarer road network

Opening Duskfarer

Finding the road.

DF DUSKFARERKEEP THE ROAD ALIVE

ENTER THE WORLD

Choose your road.

Sign in with a wallet for onchain access, or verify your email to play as a guest.

WALLETS IN THIS BROWSER

A free signature verifies your wallet. No token is spent during sign-in.

Competitive onchain play requires a separate burn of 5,000 Duskfarer native tokens once the token and access contract are live. RBLX is the planned reward asset.

✦   A persistent multiplayer world

The sun is gone.
Trade is survival.
Keep the road alive.

Carry what each settlement needs. Every journey keeps someone alive.

Enter the worldPlay in browser

FREE TO PLAY   ·   IN YOUR BROWSER

Scroll to begin

BECOME A WAYFARER

No chosen one. Only choices.

A Wayfarer learning the trade routes of Firstlight Camp
01READ THE NEED

Trade

Prices are local. Cargo space is finite. Profit belongs to whoever understands the road.

The forest paths and resources of Greenveil
02WORK THE LAND

Gather & craft

Harvest regional resources, build equipment and supply settlements with what they cannot make.

The hostile endgame territory of the Ash Roads
03RISK THE ROAD

Survive

Raiders, beasts and damaged wagons turn every delivery into a decision with consequences.

BEGIN IN FIRSTLIGHT

Take your first order.

Meet Mara, fill your pack, and find out where the road leads.

THE WEEKLY ROAD LEDGER

Every road
leaves a mark.

One live ranking across deliveries, regional commissions, combat and daily orders. Earlier scores win ties.

Earn Trail ScoreEnter Duskfarer

CURRENT SEASON

Wayfarer standings

Practice seasonLive server record
RankWayfarerTrail score

Reading the road ledger…

Scores reset with each seasonPlayer rewards disabled during playtest
01

Move supplies

Complete genuine deliveries between settlements.

02

Answer the region

Finish local commissions and daily orders.

03

Survive the road

Defeat threats without farming a single action.

Firstlight Camp, where new Wayfarers learn the road

THE WAYFARER FIELD GUIDE

Your first fire.
Your first road.

Everything needed to begin playing Duskfarer—from the first supply pack to surviving the frontier.

01

START HERE

Your first session

New Wayfarers arrive at Firstlight Camp, a quiet training stop before the wider world. The playable guide points to real controls and saves each completed objective.

  1. Meet Mara.Open Orders and accept “A Pack for the Road.”
  2. Gather supplies.Follow green diamond markers to harvest two Sungrain and draw Clearwater.
  3. Inspect Cargo.Check capacity and confirm that gathered supplies reached your bag.
  4. Craft medicine.Use the workshop: 2 Sungrain + 1 Clearwater makes 1 Fen Medicine.
  5. Return and depart.Claim Mara’s commission, then take the sheltered road to Emberrest.
02

THE WORK

The Duskfarer loop

1

Read the need

Accept an order or inspect regional prices before committing cargo space.

2

Source supplies

Gather local resources, buy stock, or craft higher-value goods.

3

Prepare the wagon

Carry medicine, check capacity and repair below-worn condition.

4

Take the road

Resolve encounters and protect supplies until arrival.

5

Deliver and grow

Sell or complete contracts to earn Marks, Standing and eligible Trail Score.

03

CONTROLS

Move with intent

Click / Tap

Walk to a road point, approach an enemy or interact with a marked resource.

WASD / Arrows

Move along valid paths. Water, scenery and map boundaries remain blocked.

−   +   0

Zoom out, zoom in or return the camera to its default scale.

1—6

Optional shortcuts: attack, Cargo, Road, Trade, Orders and medicine, in that order. The bottom-right dock holds the main menus.

Enter

Open realm chat. Messages are shared with players in the connected world.

Menu

Choose Take a break / leave game. Your controls stop, but this shared world does not pause; leave from a safe spot.

Esc

Open the break/exit screen. If a panel or menu is open, Escape closes it first; press again to step away.

04

SUPPLIES

Cargo, gathering and craft

Every good occupies cargo space. Local markets hold real settlement stock: buying lowers stock and can raise the next price; selling replenishes stock. Gathering nodes require proximity, deplete, and recover after roughly 25 seconds.

Fen Medicine2 Sungrain + 1 ClearwaterHeals 8 HP or helps travellers
Wagon Armour2 Ember Ore + 1 AshwoodReduces road damage
Cargo Extension3 Ashwood + 25 MarksAdds 5 cargo spaces
Ember Sabre2 Ember Ore + 1 AshwoodImproves attack power
05

BEYOND THE GATE

Travel and danger

Travel follows connected roads one region at a time. Walk to an in-world exit sign for free departure; the Road Atlas and Caravan panel book a paid Marks shortcut from anywhere. Shortcuts still face road encounters. Before departure, review access, wagon condition, cargo risk and the route ahead. Active deliveries can attract raiders even on otherwise safe roads.

Enemies have assignments: some guard valuable resource sites, while others patrol cargo routes. A GUARDED resource marker cannot be gathered until its guard moves away or is defeated. You can choose another site, lure the patrol off its post, or prepare for combat. Cargo interceptors can damage your wagon, so a loaded delivery deserves a plan.

SAFEFirstlight · Emberrest · Greenveil · Mirrorwater

No regional defeat cargo loss.

GUARDEDDuskwatch · Glassreach

A defeat can cost one carried cargo unit.

FRONTIERThe Ash Roads

A defeat costs half of each carried stack. Combat 10 and 25 Standing required.

06

PROGRESSION

Three rewards. Three jobs.

Completing an order can pay Marks, build Standing and award Trail Score. They are separate; none converts into the native token.

Marks · spend

Ordinary game money. Buy supplies, trade, craft and repair. Guests can earn and spend Marks.

Standing · unlock

Lasting trust with settlements. It opens harder roads and opportunities; you cannot spend it.

Trail Score · compete

Your verified score for the current season. It determines leaderboard rank, including eligibility for the separate top-10 airdrop. A new season starts a new score.

Every character earns Standing from completed commissions and deliveries to unlock more roads. Only a wallet-linked character with a verified 5,000-token activation burn can earn seasonal Trail Score and competitive rewards. Five persistent skills also grow through play: Gathering, Crafting, Combat, Trading and Wayfaring.

Regional commissions

Accept before acting. Each region has a one-time local objective chain. The reward preview shows Marks and any eligible Standing or Trail Score; the starter lesson awards no score.

Delivery contracts

Carry three locally sourced units to an accessible connected settlement. Selling at the destination completes the order.

Daily road orders

Complete two verified contracts in a UTC day to claim the current practice reward.

Callings

Choose Warden, Pathfinder, Broker, Tinker or Lanternkeeper. Dedicated ability trees remain in development.

07

ON-CHAIN ACCESS

Guest road or competitive road

Duskfarer has two clearly separated account modes. Guests can learn the controls and explore the game economy off-chain. A competitive Wayfarer connects an EVM wallet, proves ownership with a signature and permanently activates that character through the official access contract, which burns exactly 5,000 native tokens.

Guest mode

Play the tutorial, gather, craft, trade and travel. Earn Marks, items and road-unlocking Standing, but not Trail Score, leaderboard placement or on-chain rewards.

Wallet verification

The game asks for a message signature. Duskfarer never asks for a seed phrase or private key.

Activation burn

Burn exactly the required native-token amount on the configured chain. The server independently verifies the transaction before activating competitive progression.

Activation

Approve the exact amount, then call Activate. An unrelated transfer to a burn address does not unlock competitive play. The interface waits for finalized confirmation before enabling Standing.

Planned RBLX rewards

Final seasonal awards are intended to be claimed in RBLX by the linked wallet and remain claimable indefinitely. Holding tokens or trading on a DEX earns no Trail Score. Developer-funded top-10 airdrops are separate and would be sent automatically.

08

COMMON QUESTIONS

Before you set out

Do I need a wallet to play?

You can use guest mode to explore, earn Marks and Standing, and unlock roads. To record Trail Score, appear on the leaderboard or qualify for on-chain rewards, you must connect an EVM wallet and complete the one-time 5,000-token activation burn.

What is the difference between Marks, Standing and Trail Score?

Marks are spendable game money. Standing is lasting reputation that unlocks roads. Both are earned in guest and wallet play. Trail Score is seasonal leaderboard performance for activated Wayfarers.

Can I lose my cargo?

Not in the safe regions. Duskwatch and Glassreach can cost one unit on defeat. An Ash Roads defeat costs half of each carried stack.

Can I buy Standing or Trail Score?

No. Standing is earned trust and Trail Score comes from eligible server-verified activity. Neither is sold.

Are rewards live?

Not yet. Activation and payouts await the final token contract, RBLX fee receiver, reviewed reward system, recipient eligibility rules and funded RBLX treasury. The interface must show the funded pool before a reward season starts.

Do reward claims expire?

No. Once a planned RBLX season award is finalized, its allocation remains claimable by the eligible linked wallet. Separate top-10 airdrops would be sent automatically.

Does progress save?

Yes. Online guest sessions persist on the game server. The game also guards against duplicate actions and reconnecting during journeys.

The lantern capital Emberrest and its connected roads

THE CONNECTED WORLD

Seven stops.
One living road.

Every region produces something the others need. Access comes through trust, preparation and survival—not token ownership.

Enter the worldBegin at Firstlight

ROAD ATLAS

Read the land before you travel.

Firstlight Camp
STARTER CAMP · SAFE

Firstlight

A simple camp for movement, gathering, cargo, crafting and your first journey.

Produces
Sungrain · Clearwater
Access
New characters
Emberrest
CAPITAL · SAFE

Emberrest

The sheltered capital: trade, workshops, services, the Lantern Vault and roads in every direction.

Produces
Fields · trade · services
Access
Open road
Greenveil
FOREST · SAFE

Greenveil

Dense canopy, working timber yards and medicine gathered beneath old trees.

Produces
Ashwood · Fen Medicine
Access
Open road
Mirrorwater
WETLAND · SAFE

Mirrorwater

Waterways, docks and fishing grounds supplying food and clean water.

Produces
Mirrorfish · Clearwater
Access
5 Standing
Duskwatch
IRON FRONTIER · GUARDED

Duskwatch

Mines, furnaces and watch patrols holding back the creatures beyond the light.

Produces
Ember Ore · metalwork
Access
Combat level 5
Glassreach
CRYSTAL FLATS · GUARDED

Glassreach

Rare mineral works spread across beautiful and dangerous glass flats.

Produces
Sun Crystal · processing
Access
20 Standing
The Ash Roads
LAWLESS END · FRONTIER

The Ash Roads

Broken convoys, elite enemies and valuable salvage beyond the final lantern.

Produces
Road Salvage · elite loot
Access
Combat 10 · 25 Standing

CONNECTED TRAVEL

No teleporting across the dusk.

Every journey follows a real road. Non-adjacent destinations are reached one leg at a time, and each gate checks your current access.

  1. Firstlight Emberrest
  2. Emberrest Greenveil · Mirrorwater · Duskwatch
  3. Greenveil Mirrorwater · Duskwatch
  4. Mirrorwater Glassreach
  5. Duskwatch Glassreach · Ash Roads
  6. Glassreach Ash Roads
The trade and mineral works of Glassreach

THE DUSKFARER ECONOMY

Compete through play.
RBLX rewards planned.

Game money, reputation, seasonal score and the native token each serve a separate purpose.

FOUR ECONOMIC ROLES

Know what you are earning.

IN-GAME CURRENCY

Marks

Earned through contracts, trade, commissions and useful work. Spent on cargo, repairs, crafting and ordinary upgrades.

Off-chain · no direct cash-out
ACCOUNT REPUTATION

Standing

Earned trust that opens harder roads and advanced contracts. It cannot be purchased or transferred.

Permanent · non-transferable
SEASONAL CONTRIBUTION

Trail Score

Server-verified score from eligible deliveries, commissions, combat and daily road work. It resets by season.

Competitive · cannot be purchased
NATIVE TOKEN · TICKER TBD

Competitive access

A one-time burn of 5,000 tokens activates on-chain Standing, Trail Score and reward eligibility for the linked wallet.

Holding alone earns nothing

LOCAL MARKETS

Scarcity has an address.

Each settlement carries its own stock. Buying removes supply and can raise the next local price. Selling restores stock. Profitable routes exist because regions produce different goods—not because a number is fixed forever.

REGIONAL PRODUCTIONLOCAL STOCKPLAYER CARGOSETTLEMENT NEED

CREATOR-FEE ALLOCATION

Most fees return
to the road.

Pons applies its platform fee and the launch sets a creator tax. The RBLX creator receipts actually delivered to Duskfarer—not estimates from trading volume—are reconciled, then allocated by policy.

70%
Player treasury

Verified seasonal reward pools and community events.

15%
Buyback & burn

RBLX is allocated to a planned ten-minute worker that buys and permanently burns the native token.

15%
Game operations

Servers, development, moderation and live content.

5,000One-time activation burn

Connect, sign and burn. No minimum account age, token holding yield or identity check is currently required.

50% → 80%Treasury distribution policy

Genesis uses half of the available treasury; later distributions use 80% of the then-available balance.

NO EXPIRYPermanent RBLX claims

Finalized season awards remain reserved for the eligible linked wallet until claimed.

Wayfarer 7F3A
HP
12/12
MARKS100 TOKEN TBD
STANDING0WAYFARER
STAMINA
100
THREAT
0
EMBERREST0 online
ROAD LEDGER NEXT

Take a road contract

Open Contracts and accept a supply run.

NO ACTIVE CONTRACT

BAG

YOUR JOURNEY IS SAVED

Taking a break?

Your controls stop here, but the shared world does not pause. Find a safe spot before stepping away; nearby threats can keep moving.

Escape resumes. Leaving saves your progress, signs you out, and returns to the Duskfarer website.
DF

WELCOME, WAYFARER

THE ROAD IS
DYING.

Carry what one settlement has to the people who need it. Protect your cargo, maintain your wagon and keep the last road alive.

Choose a wallet or verify your email to recover your character on any device.

Wallet characters can become eligible for real rewards after a separate burn of 5,000 Duskfarer native tokens. Guest characters stay separate.

CHOOSE A WALLET

Which wallet?

A free signature verifies your wallet. The native-token burn is a separate step.

Duskfarer road network

Entering the world…

Preparing the world and finding your footing.